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ADDIE Model: Five Phases, a Template, and an Example

The five ADDIE phases for teams with no training department, plus a worked example, a five-phase worksheet, and the version that runs in an afternoon.

Nick Anisimov

Nick Anisimov

FirstHR Founder

Training
20 min

The ADDIE Model

What each of the five phases actually produces, where the model came from and why its original fifth phase was Control rather than Evaluate, a worked example carried end to end, a worksheet that holds the whole process on one screen, and the version that runs in an afternoon when nobody on the payroll designs training for a living

The first training module I built took three weeks and taught the wrong thing. I knew exactly what I wanted people to know, so I wrote it all down, recorded it, assigned it, and then watched the same mistakes keep happening. What I had skipped was the part where you find out what the gap actually is before you start producing content.

ADDIE is the correction for that mistake, and its entire contribution is the running order. Analyze, Design, Develop, Implement, and Evaluate. Content production sits fourth. By the time you open a recording tool, the problem has a number attached to it and every module has an objective you could watch someone perform.

This guide covers what each phase produces, where the model came from and why its original fifth phase was not Evaluate, a worked example carried end to end, a worksheet that holds the whole process on one screen, and the version that runs in an afternoon. That last part is the gap in every other explanation: they assume an instructional designer, a project timeline, and a review committee. I build the people tooling for businesses that have none of those at FirstHR.

TL;DR
ADDIE is a five-phase process for building training: Analyze, Design, Develop, Implement, and Evaluate. It came out of a 1975 US military project at Florida State University, where the fifth phase was Control rather than Evaluate. Each phase hands one artifact to the next. On a small team, one full pass takes a couple of afternoons, not a quarter.

What the ADDIE Model Is

The ADDIE model is a five-phase process for building training, run in order: Analyze, Design, Develop, Implement, and Evaluate. Each phase produces one artifact that the next phase needs, which is what makes it a process rather than a list of good intentions.

Definition
ADDIE model
A systematic instructional design process organized into five phases. Analyze identifies the performance gap and who has it. Design defines the learning objectives, the structure, and how learning will be checked. Develop produces the actual materials. Implement delivers the training to learners. Evaluate measures whether the training achieved what it was built to achieve. The acronym is a label for a family of instructional systems development models rather than the invention of a single author, and it traces back to procedures written for US military training in 1975.

The sequence is the whole idea. Almost every failed training project I have seen started at phase three, because producing content feels like progress and asking what the problem is feels like a delay. The result is a module that is well made and aimed at nothing in particular.

What ADDIE buys you is three decisions made in the right order: what problem you are solving, what a trained person can do that an untrained one cannot, and only then what the material looks like. Get those in the wrong order and the third decision quietly determines the first two.

Where ADDIE Came From

ADDIE came out of a 1975 US military project, and the acronym arrived later than the model it describes. The Interservice Procedures for Instructional Systems Development, published in August 1975 by the Center for Educational Technology at Florida State University and credited to Robert K. Branson, set out a five-phase method for building military training that could also be applied to any interservice curriculum development activity (ERIC record ED122022). The work was sponsored by the Naval Education and Training Command.

The detail worth knowing is that the original five phases were Analyze, Design, Develop, Implement, and Control. Not Evaluate. Control is a broader idea: it covers the ongoing management of a training system, of which measuring the last course you ran is only one part.

1975
when the executive summary was published at Florida State University
5
functional phases, the fifth of them originally Control
133
pages of detail behind those five phases in the original document

So where did the acronym come from? Michael Molenda went looking and could not find a single author or founding document. Writing in Performance Improvement in 2003, he concluded that the term came into use by word of mouth, as a label for the whole family of systematic instructional development models rather than as one person's invention (ERIC record EJ676523).

That history has a practical consequence. There is no canonical ADDIE specification you can be wrong about, which means the arguments over whether a given approach is really ADDIE are not worth having. The five phases are a checklist of decisions in a sensible order. Treat them that way and the model behaves.

An acronym assembled after the fact is also the simplest explanation for the swapped fifth phase. Nothing bound the label to the document that came first, and Evaluate describes the narrower thing most people were actually doing at the end of a project.

The original context is worth holding in mind too, because it explains the paperwork. The 1975 procedures were written to train large numbers of people across multiple military services, where documenting every step is what makes a training system auditable. That is where the model got its reputation for heavy process, and it is the part a small team should leave behind.

The Five Phases in Detail

Each phase answers one question and produces one artifact, and the fastest way to hold the model is by artifact rather than by activity. If a phase produced nothing you can point at, the next phase is running on assumptions.

Phase 1: Analyze
45 minutes
What is the gap, who has it, and is it actually a training gap?Produces: One sentence naming the problem, plus a number you can measure again later
Phase 2: Design
30 minutes
What must the learner be able to do, and how will you know they can?Produces: Observable objectives, a module outline, and the practice task that proves it
Phase 3: Develop
The bulk of the work
What are the actual materials, and where does the content come from?Produces: The module itself, the reference page, and the practice cases
Phase 4: Implement
25 minutes per person
Who takes it, when, on whose time, and who confirms it happened?Produces: Assignments with a due date, plus a completion record you can retrieve later
Phase 5: Evaluate
20 minutes, twice
Did the number from phase one move, and what changes as a result?Produces: A verdict on the module: keep it, revise it, or drop it
Every phase hands one artifact to the next. If a phase produces nothing you can point at, it did not happen, and the phase after it is running on assumptions.
PhaseThe question it answersWhat it producesWhere small teams go wrong
AnalyzeWhat goes wrong, how often, and is this a training gap?A one-sentence problem statement and a baseline numberSkipping it entirely, then having nothing to compare against later
DesignWhat must the person be able to do unaided?Observable objectives, a module outline, and a practice taskWriting objectives that start with understand or be aware of, which nobody can check
DevelopWhat are the materials, and where does the content come from?The module, a one-page reference, and real practice casesBuilding slides instead of a reference page people will return to
ImplementWho takes it, when, and on whose time?Assignments with a due date and a retrievable completion recordNo pilot, so 20 people hit the same confusing step at once
EvaluateDid the baseline number move, and what changes?A verdict: keep the module, revise it, or drop itNo calendar reminder, so the phase silently never happens

Analyze is the phase that decides whether the other four are worth running. Its real job is not to catalog everything people do not know. It is to answer one question: if this gap closed, what would be different, and can I count it today? A training needs assessment is the long version of this phase, and for one module you need about 45 minutes of it.

Design is where most of the leverage sits, and it takes the least time. One sentence per module, in the form: after this, the person will be able to do X unaided. The verb has to be something you could watch. Explain, calculate, decide, escalate, and demonstrate all work. Understand, know, and appreciate do not, because you cannot tell by looking whether they happened.

Develop is the phase everyone thinks is the whole job. It is the most hours and the least judgment. The one decision that matters here is format, and for small teams the answer is usually a narrated screen recording plus a one-page reference. The recording gets watched once. The reference page gets used for years, which is the reverse of how most people allocate their effort.

Implement is where a small business has an advantage worth using: you can pilot with one person before anyone else sees the module. Sitting with one learner for 20 minutes catches the two confusing steps that no amount of re-reading your own material will surface. It is also the phase where required training gets its due date and its record.

Evaluate is a comparison, not a survey. You wrote a number down in Analyze. Look at the same number 30 days later and again at 90. If you also want to know how the session landed, the Kirkpatrick four levels give you the vocabulary for the levels above completion, and a short feedback form handles the reaction layer.

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The Five-Phase Worksheet

The entire model fits on one screen, and it should, because a planning document longer than the training it plans is a sign the process has taken over. The worksheet below has three sheets: the five phases with their questions pre-filled, a module outline, and an evaluation log.

ADDIE Five-Phase Worksheet, Module Outline, and Evaluation Log
ABCDEFG
1PhaseThe question this phase answersWhat we decidedArtifact it producedOwnerDueDone
2AnalyzeWhat goes wrong, how often, and is it a training gap?Problem statement plus baseline number
3DesignWhat must the person be able to do unaided, and how will we check?Objectives, outline, and practice task
4DevelopWhat are the materials, and where does the content come from?Module, reference page, and practice cases
5ImplementWho takes it, when, on whose time, and who confirms completion?Assignments and completion record
6EvaluateDid the baseline number move, and what do we change?Verdict: keep, revise, or drop

The first sheet is the discipline. Five rows, one per phase, each with the question already written and two columns you have to fill in: what you decided, and what artifact came out of it. An empty artifact cell is the honest signal that the phase did not happen, which is more useful than a checkbox you ticked out of momentum.

The second sheet is the module outline, and the column that does the work is the objective, written as something you could watch a person complete. Next to it sit the practice task and the check, so the three decisions that have to agree with each other are visible on one row. If the objective says decide and the check says score 8 out of 10 on a quiz, the disagreement is obvious at a glance.

The third sheet is the evaluation log, and its most important column is the one for what else changed. A number that moved after training did not necessarily move because of training. Writing down the new hire, the price change, or the seasonal dip beside the result is what keeps the verdict credible when somebody asks.

The One Cell Nobody Fills In
The baseline value in the evaluation log has to be written before the training runs, and it is the cell most often left empty. Once people have been trained, the pre-training number is unrecoverable. Two minutes during Analyze buys you the only evidence you will ever have that the module was worth building.

A Worked Example

Here is the model run end to end on a problem small enough to be real. Take a nine-person company where roughly 11 refund requests a week get escalated to the owner, each one costing a few minutes of interruption and a slower answer for the customer.

PhaseWhat happenedWhat it producedTime spent
AnalyzeAsked the two support staff what they escalate and why. The answer was not how do I issue a refund. It was I do not know if I am allowed to.Problem statement: the team can process refunds but cannot judge which ones need approval. Baseline: 11 escalations a week.45 minutes
DesignWrote one objective and picked the check at the same time.Objective: decide a refund request under $200 unaided and explain the decision in two sentences. Check: five real past cases, decided cold.30 minutes
DevelopWrote the decision rule on one page, recorded a narrated walkthrough of two real cases, pulled five more from the last quarter as practice.A one-page rule, a 9-minute recording, and five practice cases with answers.2 hours
ImplementPiloted with one person, fixed the two steps that confused them, then assigned it to the team with a due date on paid time.Two assignments, a completion record, and one clarified sentence in the rule.25 minutes per person
EvaluateCounted escalations at day 30 and again at day 90, and noted a new hire joining in month two.Verdict on whether the rule holds, plus the confounder written next to the result.20 minutes, twice

Total build time: 3 hours and 15 minutes, plus 40 minutes of checking spread across the following quarter. That is the honest cost of one module built properly, and it is well inside what an owner can absorb in a week.

Two things in that walkthrough do most of the work. The first is the Analyze finding, which reframed the problem from a procedure gap to a judgment gap. Had the module been built on the original assumption, it would have taught people something they already knew and the escalations would have continued unchanged.

The second is the practice task. Five real cases, decided cold, is a better check than any quiz because it measures the thing the objective named. It also produces a useful side effect: the cases people disagree on are exactly where the written rule is ambiguous, which sends you back to the reference page with a specific fix.

What worked for me
The habit that changed my results was writing the Evaluate measure during Analyze, in the same sitting, before anything else. It sounds like bureaucracy and it takes two minutes. What it actually does is force an early argument about whether the training is worth building at all, because you cannot name the number without admitting whether you expect it to move. Twice now that conversation has ended with us fixing a form field instead of building a module, which is the cheapest possible outcome.

ADDIE Without a Training Department

All five phases run fine with no instructional designer, no project plan, and no review committee. What changes is the scale of each artifact: one page instead of one document, one pilot learner instead of a review cycle, and one number instead of a measurement framework.

Analyze45 minutes
Two questions, asked of the person closest to the problem. What goes wrong, and how often. Write the answer to the second one down as a number, because it is the only baseline you will get, and after the training it is unrecoverable.
Design30 minutes
One sentence per module in the form: after this, the person will be able to do X unaided. If you cannot finish the sentence with something you could watch someone do, the objective is not written yet.
Develop2 hours
Record your screen while you do the task and narrate it. Write the decision rule on one page. Pull five real cases out of the last quarter as practice. Do not build slides, and do not script yourself.
Implement25 minutes per person
Assign it with a due date, on paid time, and pilot it with one person before the rest of the team sees it. The pilot catches the two confusing bits that a second pass would never have found.
Evaluate20 minutes, twice
One calendar reminder at 30 days and one at 90. Look at the same number you wrote down in Analyze, ask one person to show you a recent example, and decide: keep, revise, or drop.
Build time for one module, start to finish: 3 hours and 15 minutes, plus 40 minutes of checking spread across the following quarter. That is the whole model at small scale, and nothing in it needs a specialist.

The phase to protect is Analyze, and the phase to cut is Develop. That is the opposite of what happens naturally. Analysis has no visible output, so it feels skippable, while development feels like the real work because you can see it accumulating. Roughly 45 minutes of asking against 2 hours of building is the right ratio for a single module.

One cost belongs in the Implement phase and is almost never counted. Time spent on required, job-related training is working time. Under 29 CFR 785.27, attendance at lectures, meetings, and training programs is excluded from hours worked only when all four conditions are met: it is outside regular working hours, attendance is in fact voluntary, the course is not directly related to the job, and no productive work is performed (Legal Information Institute). A module on your own refund policy fails at least two of those, so for non-exempt staff the minutes count toward overtime under the Fair Labor Standards Act.

Knowing that number changes how you design. A 25-minute module taken by a team of nine is a few hours of payroll, which is cheap. A half-day workshop for the same nine is not, and the difference should show up in the Design phase as a shorter module rather than in the Evaluate phase as a disappointment.

The Implement phase also has a records dimension that outlives the module. Who completed what, and when, is what you need a year later when a role changes or a question comes up, and it is far easier to retrieve when the completion record sits with the rest of the employee file instead of a spreadsheet on one laptop.

That is the seam where training and onboarding stop being separate projects. The same assignments, due dates, and completion records serve both, which is why the training modules and task workflows in FirstHR sit alongside the onboarding flow rather than in a separate product.

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ADDIE and the Alternatives

Most of the frameworks people compare ADDIE to are not competing with it, because they answer different questions. ADDIE answers how to build training. The others answer where learning comes from, how to evaluate it, or how to pitch an objective at the right level.

FrameworkWhat it answersHow it relates to ADDIECost to run
ADDIEHow do I build this training, in what order?The parent processLow at one module, high if you reproduce the enterprise paperwork
SAM (successive approximation model)How do I avoid discovering a wrong assumption at the end?Same activities, run as short repeated cycles instead of one passLow per cycle, harder to schedule
Dick and Carey systems approachHow do the pieces of instruction connect to each other?A more detailed relative of the same systems traditionHigh, built for formal curriculum design
Kirkpatrick four levelsDid the training work, and at what level?Fills in the Evaluate phaseLow to moderate
70-20-10Where does professional learning actually come from?Tells you how much of the problem a formal module can solve at allNone, it is a design compass
Bloom’s taxonomyAt what cognitive level should this objective sit?Sharpens the objective written in DesignNone

The comparison that matters in practice is ADDIE against iterative design. The successive approximation approach runs short cycles of design, build, and review rather than one pass through five phases, on the argument that a rough version in front of a real learner beats a polished version built on an untested assumption.

At small scale the argument largely dissolves. A two-hour module is cheap enough to rebuild, so you get most of the iteration benefit by inserting one pilot learner between Develop and Implement and keeping everything else sequential. That is the compromise I would recommend to anyone building their first few modules.

The framework worth reading alongside ADDIE is 70-20-10, for a reason that has nothing to do with process. It is a reminder that a formal module is a minority share of how anyone gets good at their job, and that the on-the-job practice around the module usually deserves more design attention than the module itself.

What ADDIE Gets Wrong

The criticisms of ADDIE are real, and they are worth knowing because they tell you which phases need a guardrail rather than whether to use the model at all.

It is a waterfall, and waterfalls hide their mistakes until the endEach phase finishes before the next begins, so a wrong assumption made in Analyze survives all the way to Implement, where it is expensive to undo. The whole point of the newer iterative approaches is to put a rough version in front of a real learner early, before the production work is sunk.
The analysis phase can eat the projectAnalyze has no natural stopping point. There is always another person to interview and another process to map, and a team that enjoys the analysis can spend a quarter there and ship nothing. Small businesses fail in the opposite direction, which is why the phase needs a stopping rule rather than a budget: 45 minutes, then move on.
It assumes training is the right interventionThe model starts by asking what to teach, not whether teaching helps. If people already know what to do and are not doing it, the constraint is a tool, an incentive, or a manager, and running five clean phases will produce a beautifully designed module that changes nothing.
Evaluation is last, and last is the phase that gets cutBy the time Evaluate comes due, the module is live, the urgency is gone, and nobody wrote down a baseline anyway. Putting evaluation fifth is logically correct and organizationally fragile, which is why the fix is to define the measure during Analyze rather than to promise yourself you will get to it.
The documentation can become the deliverableIn its original military form the model produced detailed paperwork at every step, which made sense for a program training thousands of people across services. Reproduced at a nine-person company, the paperwork costs more than the training it describes. Keep the artifacts to one page each.
None of these are reasons to skip the model. They are reasons to run it in an afternoon rather than a quarter, and to keep one foot in the real work while you do.

The waterfall criticism is the substantive one, and the fix is cheap: one pilot learner between Develop and Implement. That single insertion converts the model from a straight line into something with a feedback loop, at a cost of about 20 minutes, and it catches the class of error that would otherwise surface after everyone had already taken the module.

The evaluation criticism deserves the most attention because the failure is structural rather than intellectual. Everyone agrees evaluation matters and it still does not happen, because by the time it comes due the module is live and the urgency has moved on. Organizations that reliably evaluate training tend to be ones where somebody made it mandatory: federal agencies, for instance, are required to evaluate their training programs annually to determine how well those programs contribute to mission accomplishment and meet organizational performance goals, under 5 CFR 410.202 (Office of Personnel Management).

You do not have a regulation forcing your hand, so use the substitute: a calendar reminder set on the day you write the baseline. It is a weaker commitment device than a federal rule and considerably stronger than intending to remember.

Common Mistakes

The failure patterns repeat, and nearly all of them come from starting in the middle of the model rather than at the beginning.

Starting at Develop is first and by far the most common. Someone identifies a topic, opens a recording tool, and produces a competent module aimed at a gap nobody confirmed. The output looks like progress right up until the behavior does not change.

Writing objectives nobody can check is second. Understand the policy, be aware of the process, and know the product are not objectives, because two people can disagree about whether they were met and neither can prove it. Swap in a verb you could watch and the rest of the design gets easier immediately.

Building one giant module is third. A 40-minute module has a completion problem and a diagnosis problem: when the number does not move, you cannot tell which part failed. Three short modules with separate objectives tell you where the gap actually is, and they fit into a working day. This is the practical case for shorter modules, independent of any theory about attention spans.

Skipping the baseline is fourth, and it is the one that cannot be repaired later. Every other mistake on this list is fixable in a second pass. A missing pre-training number is gone the moment the training runs.

Treating the worksheet as the deliverable is fifth. The artifacts exist to force decisions, not to be filed. If filling in the sheet takes longer than the phase it documents, shrink the sheet.

And skipping the pilot is last. It is 20 minutes with one person, and it is the only step in the whole model that shows you your own material through somebody else's eyes before it is too late to change cheaply.

Whatever the verdict, keep the record. What was built, who took it, when, and what the number did at 30 and 90 days is the institutional memory that stops you rebuilding a module that did not work. Storing it alongside your other training documents rather than in a folder on one laptop is the low-effort version, and a simple training matrix makes it retrievable a year later.

Key Takeaways
ADDIE is five phases in a fixed order: Analyze, Design, Develop, Implement, and Evaluate, and the order is the model’s actual contribution because content production sits fourth rather than first.
The model traces to procedures published in August 1975 by the Center for Educational Technology at Florida State University, whose five functional phases were Analyze, Design, Develop, Implement, and Control.
The acronym itself has no single author. Michael Molenda concluded in 2003 that it came into use by word of mouth as a label for a family of systematic instructional development models.
Every phase produces one artifact for the next. An empty artifact means the phase did not happen, and the phase after it is running on assumptions.
The baseline number written during Analyze is the only cell that cannot be filled in later, and it is the one most often left empty.
One module at small scale costs about 3 hours and 15 minutes of build time plus 40 minutes of checking, and the single highest-value addition is one pilot learner between Develop and Implement.

Frequently Asked Questions

What is the ADDIE model?

The ADDIE model is a five-phase process for building training, run in a fixed order: Analyze, Design, Develop, Implement, and Evaluate. Each phase hands one artifact to the next. Analyze produces a problem statement and a baseline number, Design produces observable objectives and an outline, Develop produces the materials, Implement produces assignments and a completion record, and Evaluate produces a verdict on whether to keep the module, revise it, or drop it. Its main contribution is the sequence rather than any individual phase: content production sits fourth, which forces you to establish what the gap is and what people must be able to do before anything gets recorded or written.

What are the five phases of ADDIE?

Analyze asks what goes wrong, how often, and whether the gap is a training gap at all. Design asks what the person must be able to do unaided and how you will check it, producing objectives and an outline. Develop is where the materials get made: the module, the reference page, and the practice cases. Implement covers who takes it, when, on whose time, and who confirms it happened. Evaluate returns to the number written down in Analyze and asks whether it moved. On a small team the first two phases take a little over an hour combined, Develop takes about two hours for one module, and Evaluate is two short check-ins.

Who created the ADDIE model and when?

The model traces to a 1975 US military project rather than to a single author. The executive summary and model for the Interservice Procedures for Instructional Systems Development was published in August 1975 by the Center for Educational Technology at Florida State University, credited to Robert K. Branson, and sponsored by the Naval Education and Training Command. Its ERIC record lists the five functional phases as Analyze, Design, Develop, Implement, and Control, so the familiar fifth phase is not the one the original used. Michael Molenda later went looking for the source of the acronym and concluded in Performance Improvement in 2003 that the term came into use by word of mouth, as a label for a whole family of systematic instructional development models.

What is an example of the ADDIE model in practice?

Here is one at small scale. A nine-person company escalates about 11 refund requests a week to the owner. Analyze establishes that people know how to issue a refund and do not know where the judgment line sits, so 11 becomes the baseline. Design writes one objective: decide a refund under $200 unaided and explain the decision in writing. Develop produces a one-page decision rule, a narrated screen recording, and five real past cases as practice. Implement assigns 25 minutes of paid time in the first week with one person piloting it first. Evaluate checks the escalation count at 30 and 90 days against 11. Total build time is 3 hours and 15 minutes.

How long does ADDIE take for a small business?

One module, start to finish, runs about 3 hours and 15 minutes of build time plus 40 minutes of checking spread across the following quarter. Analyze is two questions asked of the person closest to the problem, roughly 45 minutes. Design is one sentence per module, about 30 minutes. Develop is the bulk of it at around two hours: a narrated screen recording, a one-page decision rule, and five real cases pulled from the last quarter. Implement is 25 minutes per person on paid time. Evaluate is two 20-minute check-ins at 30 and 90 days. The long timelines associated with this model come from the enterprise version, not from the phases themselves.

What is the difference between ADDIE and SAM?

ADDIE runs its phases in sequence, while SAM, the successive approximation model, runs short repeated cycles of design, build, and review. In ADDIE, the module is finished before a learner sees it, which makes planning predictable and makes a wrong assumption expensive to discover. In SAM, a rough version goes in front of a real learner early and gets rebuilt several times, which surfaces the wrong assumption sooner at the cost of a fuzzier schedule. At small scale the distinction mostly dissolves, because a two-hour module is cheap enough to rebuild. The practical compromise is ADDIE phases with one pilot learner inserted between Develop and Implement.

What are the main criticisms of the ADDIE model?

The most substantive criticism is that ADDIE is a waterfall, so a wrong assumption made in Analyze survives untested until Implement, where correcting it is expensive. A second is that Analyze has no natural stopping point and can consume a project that never ships. A third is that the model assumes training is the correct intervention: if people already know what to do and are not doing it, five well-run phases produce a well-designed module that changes nothing. A fourth is that Evaluate sits last, which is exactly where work gets cut when the urgency fades. The fix for that one is to define the measure during Analyze rather than promising to get to it later.

Do you have to pay employees for time spent on training?

Usually yes. Under the federal rule at 29 CFR 785.27, attendance at lectures, meetings, and training programs need not be counted as working time only when four conditions are all met: attendance is outside regular working hours, attendance is in fact voluntary, the course is not directly related to the employee’s job, and the employee performs no productive work during it. A required module on how your own refund policy works fails at least two of those tests, so the time is hours worked. For non-exempt staff those hours also count toward overtime. This belongs in the Implement phase of your plan, because it is the number that makes a 25-minute module a real cost rather than a free one.

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